You’ve never seen everything like this before. Apple Inc. welcomes the world to a new era of spatial computing with its Apple Vision Pro. The company entered the Extended Reality (XR) market with its new headset in early June 2023 with a heavy price tag of $3,499. Whereas the gaming industry, where XR is becoming X-tReme normality (pun intended), has raised the top 5 games rake of $500M+ since the 2023 kickoff! With the blend of Gaming x Vision Pro, know what possibilities might knock on the door next? let’s explore! To define it in a sentence it is, as Apple says “More pixels than a 4K TV. For each eye.” An XR device refers to a technology that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Apple’s new headset Vision Pro took the spot next to XR industry competitors; the famous Microsoft HoloLens, Meta’s Oculus and Magic Leap. But Apple’s new spatial device in town has claimed to “seamlessly blend digital content with the physical world while allowing users to stay present and connected to others.” Gamers have been extensively involved in the headset experiences for gaming since 2012 when Oculus was released. It was purely focused on Gaming, unlike Hololens and Magic Leap created for increasing accuracy and efficiency in daily businesses. But Meta’s headset and Apple’s Vision Pro are not only different in design but also in philosophy. Apple Vision Pro is packed with cutting-edge technologies that take user experience to new heights. One standout feature is the micro-OLED display, combined with mind-blowing 23 million pixels. Showing jaw-dropping visuals and razor-sharp details that take users to virtual realms like never seen before. If we overview the Apple-insider comparison between the industry-dominant Gaming headset Oculus and Apple’s new Vision Pro, it can be viewed as; In a nutshell, Your gaming adventures reach new heights of realism and experience! Ownership in 4K? Yes, please! The recent handshake of Apple and Sky Mavis (Web3 Game Company) for launching Axie Infinity: Origins on iOS has given the potential to many blockchain-based gaming companies on iOS. At Expedite Studio, as the leading company in Web3 games, we see Apple pushing to put gaming at the forefront of Vision Pro’s use cases when it launches in 2024. It should not only enhance the UX with Web3 game characteristics but a whole new world of realism that comes with the fusion of the two. We can also look forward to: In the near launch in 2024, the Apple Vision Pro will bring the future of decentralized gaming and virtual experiences to users’ fingertips, enabling them to fully embrace and unlock the transformative potential of Web3 and the Metaverse. Since the company is openly launching the spatial device for B2C and not just B2B, it raises the question of whether or not many gamers will adopt a device with such a heavy price tag. In other news, Matthew Ball, who is a Metaverse expert and author of the book “The Metaverse”, in a recent interview said that “Apple will mandate a 30% fee, which does not work for high-valued NFTs or related experiences”. This might be a big mood turn-off for Web3 gamers. However, on a positive note, Cathy Hackl, who previously worked at both Oculus and Magic Leap, said about the Vision Pro that “This is the most advanced tech product ever created.” which can be a game changer for the Gaming industry. Assuring more advanced and immersive experiences for the metaverse game developers and studios. Apple in their ad announcement disclosed that the company have been working with Unity engine for the Vision OS, this is also one step forward to the future of gaming with Vision Pro.What’s the new XR device in town?
What does Apple Vision Pro mean for Gaming?
Aspect Apple Vision Pro Meta’s Headset Hardware Design Premium design with laminated glass and aluminum alloy frame Plastic-built construction, lightweight but feels cheap Battery Placement External, tetherable battery Rear element for better balance, except for cheaper models Displays Micro-OLED display panels, high resolution LCD panels, lower resolution (similar to Quest 2) Outward-Facing Display Yes, to display the user’s eyes and gaze direction No Sensing the Room High-resolution cameras, head and hand tracking High-resolution colour cameras, eye and face tracking Processing Two chips (M2 and R1) for rendering and input processing Relies on a Qualcomm Snapdragon XR2+ chip Controls Hand and eye tracking, no controllers Controllers for interaction and hand tracking Communication Persona – digital recreation of the user’s face for video calls Cartoony avatars for user representation in video calls Gaming and Apps Limited information provided, the potential for third-party apps Focus on gaming and immersive apps with an established library Apple Vision Pro and Gaming
What’s in it for Web3 Gaming in Metaverse?
Food for Thought